cmake_minimum_required(VERSION 3.15) project(FlutterEmbedderGLFW) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" ) add_executable(flutter_glfw FlutterEmbedderGLFW.cc) ############################################################ # GLFW ############################################################ option(GLFW_BUILD_EXAMPLES "" OFF) option(GLFW_BUILD_TESTS "" OFF) option(GLFW_BUILD_DOCS "" OFF) option(GLFW_INSTALL "" OFF) find_package(OpenGL REQUIRED COMPONENTS EGL) include_directories(${OPENGL_INCLUDE_DIRS}) add_subdirectory(${CMAKE_SOURCE_DIR}/../../third_party/glfw glfw) target_link_libraries(flutter_glfw glfw OpenGL::EGL) include_directories(${CMAKE_SOURCE_DIR}/../../third_party/glfw/include) ############################################################ # Flutter Engine ############################################################ # This is assuming you've built a local version of the Flutter Engine. If you # downloaded yours is from the internet you'll have to change this. include_directories(${CMAKE_SOURCE_DIR}/../../shell/platform/embedder) find_library(FLUTTER_LIB flutter_engine PATHS ${CMAKE_SOURCE_DIR}/../../../out/host_debug_unopt) target_link_libraries(flutter_glfw ${FLUTTER_LIB}) # Copy the flutter library here since the shared library # name is `./libflutter_engine.dylib`. add_custom_command( TARGET flutter_glfw POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FLUTTER_LIB} ${CMAKE_CURRENT_BINARY_DIR})