// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. uniform FragInfo { vec4 unused_color; vec4 color; } frag_info; in vec2 v_position; out vec4 frag_color; float SphereDistance(vec2 position, float radius) { return length(v_position - position) - radius; } void main() { frag_color = frag_info.color; }